Skull Licker

made for we be goblins campaign.

Description:

Skull licker
Male Goblin Rogue (Roof Runner) 1
CN Small Humanoid (goblinoid)
Hero Points 1
Init 2; Senses darkvision 70 ft.; Perception +4


Defense

AC 13, touch 13, flat-footed 11 (2 Dex, 1 size)
hp 7 (1d8-1)
Fort
0, Ref 4, Will 0

Offense

Speed 40 ft., roof running
Melee Unarmed strike 0 (1d2-1/x2)
Special Attacks sneak attack +1d6

Statistics

Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 8
Base Atk
0; CMB -2; CMD 10
Feats Ankle Biter
Traits Nightsighted, Quick
Skills Acrobatics 6 (10 jump), Disable Device 4, Escape Artist +6, Fly +4, Linguistics +4, Perception +4, Ride +7, Sleight of Hand +6, Stealth +14, Use Magic Device +3; Racial Modifiers 4 Ride, +4 Stealth
Languages Common, Goblin
SQ hero points
Other Gear 150 GP

TRACKED RESOURCES

   -none-

Special Abilities

Ankle Biter You know how take a mouthful out of anyone who tries to overpower you.

Prerequisite: Goblin, Escape Artist 1 rank.

Benefit: If you are the target of a combat maneuver you can, as an immediate action, attempt to bite your o
Darkvision (70 feet) (Nightsighted) You can see in the dark (black and white vision only).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Nightsighted You gain +10’ to your Darkvision range, but take a -1 penalty to spot checks in bright light.
Roof Running (Ex) Can move across rooftops at full speed and without penalties.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.

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Bio:

Skull Licker

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