Grom the Barrel Dweller

Description:

Grom the barrel dweller
Half-Orc Barbarian (Drunken Brute) 3
CN Medium Humanoid (human, orc)
Hero Points 1
Init 7; Senses darkvision 60 ft.; Perception +4


Defense

AC 11, touch 11, flat-footed 10 (1 Dex)
hp 39 (3d12+7)
Fort 5, Ref 2 (1 bonus vs. traps), Will 1
Defensive Abilities orc ferocity (1/day), trap sense, uncanny dodge

Offense

Speed 30 ft.
Melee Unarmed strike 5 (1d32/x2)
Special Attacks rage (16 rounds/day), rage powers (auspicious mark [1/rage])

Statistics

Str 15, Dex 13, Con 14, Int 12, Wis 10, Cha 9
Base Atk 3; CMB 5; CMD 16
Feats Extra Rage, Improved Initiative
Traits Reactionary, Scrapper
Skills Acrobatics 7, Climb +7, Intimidate +5 (6 to demoralize opponents), Knowledge (nature) 7, Perception +4 (5 to avoid being surprised), Stealth 4, Survival +6, Swim +6; Racial Modifiers 2 Intimidate
Languages Common, Goblin, Orc
SQ hero points, raging drunk
Other Gear 105 GP

TRACKED RESOURCES

Auspicious Mark (1/rage) (Su) – 0/1
Orc Ferocity (1/day) – 0/1
Rage (16 rounds/day) (Ex) – 0/16

Special Abilities

Auspicious Mark (1/rage) (Su) Gain +1d6 bonus on one d20 roll, once per rage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (16 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Drunk (Ex) Move action: consume alchohol – this round does not count against rounds of rage/day.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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Bio:

Grom the Barrel Dweller

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